ELIOTT ERTA
← 3D & CGI

Texturing / Look Development

Astronaut Suit

I textured the astronaut character in Substance 3D Painter and contributed to the suit modeling, with a focus on fabric, painted surfaces and wear.

Software Used

Look Development

Surface Details

Helmet surfaces and painted wear.
Fabric, straps and torso equipment.
Lower suit and boots.

Suit Components

Texture Breakdown

Full character texturing in Substance 3D Painter using a UDIM workflow, with 4K, 8-bit textures and a PBR Metallic/Roughness setup. The UV layout is distributed across multiple tiles to retain surface detail for the animated character.

UV workflow
UDIM
Textures
4K, 8-bit
Shading
PBR Metallic/Roughness
Mesh
56,555 faces
Six material sets.

Studio Views

Front and back views with a reference chart.

Film Context — The Martian

The suit appears in The Martian, a school film made by a team of four over one month. My contributions included environment and asset modeling, texturing, material-map generation, and lighting in Unreal Engine 5, with rendering using Lumen.

Film team

Eliott Erta · Dorian Gendre · Clément Charbonnier · Clément Chevallier

Next project

Crossbow Fan Art →